Bachelor of Business Administration with Honours in Sports and eSports Management

Lee Shau Kee School of Business and Administration Bachelor of Business Administration with Honours in Sports and eSports Management
PROGRAMME CODE
JUPAS: JS9294
DIRECT APPLICATION: BBAHSEMJ1
ENTRY
YEAR-1 ENTRY
STUDY DURATION
4-YEAR
MODE OF STUDY
FULL-TIME, FACE-TO-FACE
 

PROGRAMME CODE

 

ENTRY

STUDY DURATION

MODE OF STUDY


JUPAS: JS9294

DIRECT APPLICATION: BBAHSEMJ1

 

YEAR-1 ENTRY

 

4-YEAR

 

FULL-TIME, FACE-TO-FACE

 

PROGRAMME CODE

 

ENTRY

 

STUDY DURATION

 

MODE OF STUDY


JUPAS: JS9294

DIRECT APPLICATION: BBAHSEMJ1


YEAR-1 ENTRY


4-YEAR


FULL-TIME, FACE-TO-FACE

About The Programme

The programme provides a broad-based education in the management of organisations, facilities, and events in traditional sports as well as the fast-growing eSports industry. Students will gain exposure to theoretical knowledge from multiple business disciplines, while gaining extensive hands-on experience through the programme's Applied Learning Project.

Graduates of this programme would be able to demonstrate knowledge, skills and experience in athletic management as well as sports and eSports management. They would be able to produce practical management or marketing solutions for various organisations and operations related to sports and eSports.

Programme Intended Learning Outcomes (PILOs)

  1. Explain and critically review business theories and concepts to identify issues, analyse situations, and develop solutions for multi-faceted problems in organisational settings.
  2. Critically evaluate issues and make informed judgements in view of the organisation's strategies as well as ethical considerations.
  3. Reflect on new ways of thinking and make meaningful contributions as a leader and member in a team setting and communicate effectively.
  4. Command knowledge of the practices and activities of key aspects of athletic development, and sports and eSports management.
  5. Integrate and apply advanced analytical skills to address issues and make decisions related to sports and eSports management.
  6. Assimilate and synthesise new knowledge in athletic development and sports and eSports management, apply it to solve problems related to operation in sports and eSports facilities, and develop practical recommendations.

Admission Requirements

 

Students shall have attained either

 

LEVEL 3 OR ABOVE

IN CHINESE LANGUAGE

LEVEL 3 OR ABOVE

IN ENGLISH LANGUAGE

LEVEL 2 OR ABOVE

IN MATHEMATICS

LEVEL 2 OR ABOVE

IN LIBERAL STUDIES

LEVEL 2 OR ABOVE

IN AN ELECTIVE SUBJECT

 

in the HKDSE OR an equivalent qualification

 

Programme Structure and Contents

Students admitted to the programme through Year-1 Entry are required to successfully complete at least 120 credit-units of which at least 24 credit-units should be taken at 3000-level and another 24 credit-units at 4000-level.

In order to prepare students for the challenges in the international business environment, the Global Immersion Programme is incorporated in the study programme to provide students with opportunities to study and travel abroad, gain exposure to the language of global business, engage with international issues and eventually become empowered global citizens. This programme is compulsory.

YEAR 1

YEAR 2

YEAR 3

Option A

YEAR 4

Option B

YEAR 4

It is compulsory for students to complete the Global Immersion Programme.

* Course carry-over from Autumn Term

# General Education course:
Students should take General Education courses from fields of study which are different from those of their programmes.

+ Students who completed this course are eligible for the application of the Esports Industry Facilitation Scheme, organised by Cyberport.

For details of the scholarship, please visit Cyberport's website.

Undergraduate Global Immersion Programme

Being able to work effectively with foreigners and foreign organisations has become a very important contributor to career success in the internationalised economy. The Undergraduate Global Immersion Programme (UG-GIP) is designed to support B&A students in developing their potential in the internationalised environment. UG-GIP aims to instill in students a deeper understanding of a foreign culture and its society and environment, and expose students to a broader overview and understanding of international business.

UG-GIP comprises four non-credit bearing courses: GIP 100BEF (Year 1), GIP 200BEF (Year 2), GIP 300BEF (Year 3)*, and GIP 400BEF (Year 4). These courses are designed to enhance students' intercultural awareness and communication skills and help students to develop a global mindset.

*GIP 300BEF includes a study tour. Students are responsible for incidental expenses such as airfare and accommodation.

Career and Further Studies

Career Prospects

Graduates can seek employment in both traditional sports and eSports industries. Organisations in the traditional sports industry that are looking to employ graduates with this qualification include national sports associations, non-government organisations, government departments, etc. A growing number of job openings can also be found in eSports organisations that participate in professional leagues, organise competitions, create livestream events, distribute their content on streaming platforms and/or provide advertising opportunities for other businesses. 

Further Studies

Opportunities are available for the graduates of this programme to pursue postgraduate studies in Hong Kong and abroad. Students may continue to study for a Master of Business Administration or other master's degrees in business- or sport-related areas.

Student Activities Highlights

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Enquiries

About Admission Procedures

Admissions Team (Undergraduate), Registry

About Programme

Lee Shau Kee School of Business and Administration

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